11/7/2022 0 Comments Tekken 4 heihachi![]() ![]() Ultimate's roster during the upcoming "Mr. More than likely, Masahiro Sakurai will probably bring up exactly why Kazuya was ultimately able to secure a spot over Heihachi on Super Smash Bros. Additionally, the sporadic movement from Kazuya just seemed very reminiscent of movement and spacing in the Tekken series. Ultimate trailer, the character can be seen moving backwards while still facing the opponent, implying the reuse of the auto turnaround mechanic for Kazuya. Likely due to the existence of the auto turnaround mechanic and more experience working on Smash's gameplay on the part of the developers, it seems that the implementation of a Tekken character's movement in Smash is now much more practical than it was previously perceived.ĭuring Kazuya Mishima's Super Smash Bros. Ultimate feel unique compared to the rest of the roster. This makes the movement of fighting game characters in Super Smash Bros. 4 as DLC, the auto turnaround mechanic that's seen on Ryu, Ken and Terry in Super Smash Bros. However, implementing Heihachi’s movement in Smash would be difficult," noted Sakurai. He believed that there would've been a challenge if they had proceeded with Heihachi. Of course, Masahiro Sakurai thought ahead with regards to the idea of implementing Heihachi during Super Smash Bros. "However, there were a few in consideration, such as Heihachi from 'Tekken.'" We decided on characters we knew we could make," said Sakurai. We basically thought of all the characters at the start of development. "Implementing Heihachi’s movement in Smash would be difficult." - Masahiro Sakurai ![]()
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